![]() ![]() People believed in gods of the wind, sun, clouds, and moon. ![]() During the Shang period beliefs centered around animism and ancestor worship. “Heaven is the ultimate authority, the king of gods who should be admired by the king.” – Dong Zhongshuįrom its earliest forms Chinese religion has relied on priests and monks for spiritual guidance. Initially, Shennong's Monks took 15 seconds to convert myth units.With patch 2.7, they have 11 conversion range, cannot convert frozen and stoned units, take 11 seconds to convert human soldiers, have a minimum and maximum convert time of 9 and 11 seconds, and can pick up Relics. Initially, Monks have 15 conversion range, can convert frozen and stoned units, take 6 seconds to convert human soldiers, have a minimum and maximum convert time of 6 and 10 seconds, and could not pick up Relics.With patch 2.8, they can properly attack all units. Initially, Monks could not attack animals.Converted Atlantean human soldiers can still be turned to Heroes, which is useful against players heavily reliant on myth units. Any siege, hero or (not counting Shennong) myth units remaining will be quickly taken out by the converted army or even the monks themselves. ![]() Players can mass Monks entirely and leave a decent population gap open to make conversion possible. A possible exception to that rule would be in Supremacy battles when players rely on a Wonder to win. Monks convert enemy units at a decent rate and the conversion process can stack up on a single unit so opponents may see their forces quickly being turned against them.Ĭonverted units from other cultures will lose all of their upgrades (except Armory upgrades) and do not benefit from most Chinese technologies, so they should not make up the bulk of an army. On the other hand, monks can also be brought closer to the battle field to make use of their conversion ability. It is capable of healing allies at a decent rate, so players may send their armies into battle and regularly retreat to a handful of waiting Monks to restore their hit points. ![]() However, due to the fact that it is a melee unit, combined with its slow speed, it takes a more supportive role in combat. The monk is stronger overall than the Egyptian Priests and deal decent damage with an attack bonus against myth units. Dragon Scales ( Ao Kuang) gives +10% hack armor (after patch 2.8).Copper Shields, Bronze Shields, and Iron Shields decrease pierce vulnerability by 15%.Copper Mail, Bronze Mail, and Iron Mail decrease hack vulnerability by 15%.Copper Weapons, Bronze Weapons, and Iron Weapons increase attack by 10%.Burials ( Dabo Gong) converts enemy units 30% faster.Shennong enables Monks to convert Myth Units and heal faster (15 HP second). Range: 10 meters.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 God Bonuses and Upgrades Specific The Monk can also heal friendly units at 7.5 HP per second. (The myth unit value is from "proto2.5.xml" file, which might mean seconds needed to convert) Myth Units Conversion Time: 15–20 seconds (?).Human Units Conversion Time: 9– 11 seconds.Note: Conversions fail if the player has reached/exceeded their population cap.Ĭonversion stats for each monk (adding more monks do not seems to affect conversion time): The Monk can only convert human military units, not siege weapons, ships, myth units, etc., although worshipping Shennong allows Monks to convert non-Titan myth units as well. The most distinguishing feature of the Monk is that he is capable of converting hostile units, not unlike the Monk in Age of Empires II. ![]()
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